
The Meat that Should Not Be: Teaser Trailer (Game Page Coming Soon)
SONG: Metallica: The Thing That Should Not Be (Ahdy Khairat Remix) https://www.youtube.com/watch?v=M6yNOBvX9f8
Next up
New soundtrack/chase music for Corrupted Files
Just released my first metal single!
Check it out if you haven’t already. That would be awesome
https://artists.landr.com/056870498317
Also I released the corrupted files (my fnaf fangame) soundtrack. I duplicated “N0 ESCAPE” accidentally
Go check out @Ruesafer ![]()
’s new gameplay video, featuring my game corrupted files! Thanks so much to him for spreading the word of the game
https://youtu.be/6J6OJbUaUXA?feature=shared
Seeing great videos like this motivates me to finish the game
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Working on some more battlefield style destructible buildings in unreal 5
I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.
DID YOU KNOW: Moonlight Peaks is a heartwarming supernatural life-sim where you can raise mystical crops, learn spell-casting & potion-making, and befriend (or even romance) the local werewolves, witches, & mermaids!
Try the demo!: http://bit.ly/MoonlightPeaks
My friend made this crazy high quality horror game….
yall should check it out and give it a follow
Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE
Aether & Iron is a Decopunk narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, & even New York City into the sky.
Complete quests based on the game!
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Did I cook with this beat?














0 comments