17 days ago

The mechanics for Five Shifts at Starlight’s 3 is, unlike the blinds in FSaS 1 and hiding under the desk in FSaS 2, an AI Corruptor, a ventilation system, a heat system, the floodlights, and the Starlight Security System Model Zero. That’s basically all.




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It’s my birthday today! I’m now officially a 15 year old game developer!🥳🥳🥳

Go to sleep (Five Shifts at Starlight’s 4 is coming soon)

Here’s another teaser for Five Shifts at Starlight’s 4 and some concepts on how the game is gonna be like:

Immersion

Hey guys. I know I said I’m going to move on to Five Shifts at Starlight’s 4. But like the issue for Five Shifts at Starlight’s 3, again, I’m out of sketchbooks! Are you freaking kidding me?!?!

Hey, been a good while since I've posted. My bad y'all been pretty busy but I'm hoping to show off some stuff that has been done over the past three months very soon

“Was that the Bite of ‘84?”

Local warehouse burns to the ground with vintage animatronics destroyed in the warehouse rubble. Auction is cancelled. Five Shifts at Starlight’s 3 ends here.

Jolly

A 1995 pizzeria and a 2000 Y2K restaurant reopened is liminality, but a 2010 warehouse is way more liminal and lore based (here are the cameras for Five Shifts at Starlight’s 3)