I’ve decided that I’m going to put both Midi’s and Shacklebolt’s stories into the first game together. I’d rather not do them one after the other, because I don’t want to make one’s engine better than the other. That, and since they’re happening at the same time and are both the first chapter of the series, I see no reason to split them into separate games when I can work on them simultaneously and make a better engine by examining what comes up during development of both of them.
Next up
Working on the yeti boss for Fort Borealis. Also optimizing the level layout to fit things in better and increase performance.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
So here's the first of the zodiac signs i will make for the next weeks.
Rockin the Guitar, an Axe like Guitar I made for my Uni project
a drawing I did because I was bored😪. But I love how it turned out.😊
brung back my old oc plus a new one
...they don`t have names yet tho
Path of Kami, running around the shrine area
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
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