2 years ago

the Month long metroidvania jam starts very soon, and I'm participating, I'll be pretty busy over the rest of August, but I'll still try and make posts.




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Started work on my first commercial game, and saying that my dumb shape dating game is a 500 view I decided to make it into a full release so yeah, got everything I want in the dialogue system done so here's the first view of the game

Been working on my 3d modeling recently, I did the doughnut (You'll might have to fullscreen the image)

Made a little Demo, if people like it I'll flesh it out more but hope you enjoy

https://gamejolt.com/games/Just-A-Main-Menu/851910

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

Might not be flashy or 100% finished but options are very important for games so yeah, one step closer to releasing a demo.

Seal Island Intro! For #ScreenshotSaturday!

Merry Christmas (or whatever else you celebrate)

I couldn't get much done and well I've mostly been on break from game dev so hope everyone is doing well, and let's hope for a good new year.

I couldn't get any real work done on the video because I got sick, but I'm hoping to have it done soon.

by today, I made a barrel (taking some time to learn 3d modeling better.)

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

I have the design for the main menu done, still need to do most of the code but this is a start