Next up
hey all, irrelevancy here.
yes, i'm alive, and still working on the project.
just took a tiny break
now we are finishing the level layout, remastering some sprites and graphics in general, and even adding a fully animated opening.
stay tuned, if ya care
A little graphical update. Added more shadows, polished the relief and fixed some of the mistakes. As for the new demo, it will drop on Halloween, featuring one (or two) huge levels with real enemies on them, so stay tuned and follow our updates.
le wip of a level complete screen.
yeah
Happy Holidays, everyone! The demo will drop this evening, showing off the massive improvement over the last one! Yes, we know we promised it on Halloween, but some problems occured, and we had to completely rework everything.
Stay tuned for the demo!
Good evening, everyone! Today, I wanna share some news. The new alpha is coming in a few days, fixing bugs and adding new content. Here's a screenshot of a new test level featuring new graphics. Combat and enemies are on your list to add. Stay tuned!
The Demo released! Combat is a little bit broken in this version, but it's here, and it's working. A lot of props were added on the map, also featuring parallax and new revamped textures. Enjoy and Stay Tuned!
le wip screenshot. i think it's pretty cool.
Some WIP Screenshots
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Another house i made long time ago.
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