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le wip screenshot. i think it's pretty cool.
A little graphical update. Added more shadows, polished the relief and fixed some of the mistakes. As for the new demo, it will drop on Halloween, featuring one (or two) huge levels with real enemies on them, so stay tuned and follow our updates.
Happy Holidays, everyone! The demo will drop this evening, showing off the massive improvement over the last one! Yes, we know we promised it on Halloween, but some problems occured, and we had to completely rework everything.
Stay tuned for the demo!
The Demo released! Combat is a little bit broken in this version, but it's here, and it's working. A lot of props were added on the map, also featuring parallax and new revamped textures. Enjoy and Stay Tuned!
hey all, irrelevancy here.
yes, i'm alive, and still working on the project.
just took a tiny break
now we are finishing the level layout, remastering some sprites and graphics in general, and even adding a fully animated opening.
stay tuned, if ya care
le wip of a level complete screen.
yeah
The new big version is getting delayed, so I released this little version in order to keep game page active. It's not very polished, but we're working really hard fixing and improving. In the screenshot you can see the new graphics and logo. Stay tuned!
Good evening, everyone! Today, I wanna share some news. The new alpha is coming in a few days, fixing bugs and adding new content. Here's a screenshot of a new test level featuring new graphics. Combat and enemies are on your list to add. Stay tuned!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
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