Next up
You can read about the making of Lina: Witches Of The Moon over at my Ko-fi page! https://ko-fi.com/post/Eng-Shootem-up-Witch-game-X8X7EBH65 Part 2 about internal code parts, and initial reviews coming!
In progress Splash Art(?) for my game - Lina: Witches Of The Moon. PICO-8 default palette. First really higher resolutioned image as I mainly dabble in 8x8 or similar low-res 1bit inspired sprites.
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Made my first ever animation.
Cash Banooca










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