Game
Lina: Witches Of The Moon

4 years ago

You can read about the making of Lina: Witches Of The Moon over at my Ko-fi page!

https://ko-fi.com/post/Eng-Shootem-up-Witch-game-X8X7EBH65

Part 2 about internal code parts, and initial reviews coming!




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The new interactive tutorial in progress!

In progress Splash Art(?) for my game - Lina: Witches Of The Moon. PICO-8 default palette. First really higher resolutioned image as I mainly dabble in 8x8 or similar low-res 1bit inspired sprites.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

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Explosive domino effect

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!