
You can read about the making of Lina: Witches Of The Moon over at my Ko-fi page!
https://ko-fi.com/post/Eng-Shootem-up-Witch-game-X8X7EBH65
Part 2 about internal code parts, and initial reviews coming!
Next up
The new interactive tutorial in progress!
In progress Splash Art(?) for my game - Lina: Witches Of The Moon. PICO-8 default palette. First really higher resolutioned image as I mainly dabble in 8x8 or similar low-res 1bit inspired sprites.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Have a good Boi
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Finished work on the emotions of a new character for the tank universe
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Made my first ever animation.
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