Game
Lina: Witches Of The Moon

3 years ago

You can read about the making of Lina: Witches Of The Moon over at my Ko-fi page!

https://ko-fi.com/post/Eng-Shootem-up-Witch-game-X8X7EBH65

Part 2 about internal code parts, and initial reviews coming!




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In progress Splash Art(?) for my game - Lina: Witches Of The Moon. PICO-8 default palette. First really higher resolutioned image as I mainly dabble in 8x8 or similar low-res 1bit inspired sprites.

The new interactive tutorial in progress!

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Levels' maps.

Szayel Aporro Granz - Bleach

Some Shadow boss fight gameplay πŸ‘Ύ

ooh yes..