In the meantime, Patch 0.4.9 went live mid-December and all the goodies it brought can be checked out below or in-game, of course! I hope you enjoy the fixes and additional features, we'll be back soon with more.
New Features
MS 6: Crew Combat Alpha
MS 14: Unrest and Obedience Mechanics (Partial delivery): Liberate or Discipline Slaves to gain Obedience. Unrest will be added in a later update.
Butcher beasts or mounts for supplies
Warning triggers if an action would result in cargo loss
Additional milestones delivered that will only appear in the main campaign
MS 10: Chart Exploration
MS 11: Companion Select during Events
MS 13: Hidden Stash and Smuggling Contraband
New / Updated Content or Game mechanics
New sound effects for a number of creatures
Camping without guards decreases Obedience
Radial menu icons automatically pop up on the campaign map
Node sizes increased for Point of Interests to better indicate them
Goods tooltips now show more trade information
Merged a few perks to make them more impactful
Fixes
Passenger destinations are now generated correctly in new games (thanks for catching and reporting this!)! Old saves remain bugged.
New Day save now works after combat encounters in the Fighting Pit event
Cargo slot changes are now applied immediately
Fixed tutorial pins for closing the Journal and the Codex
Fixed a bug causing Companion conversation portraits to be empty
Healing companions no longer triggers the incorrect Event result text
Fixed the Journal entry order for The Black Knight chapter V, Eliminating the Abolitionist Camps
Clicking on the Journal or Codex during "Hold space..." tutorial/narration is up now does not open them
Coming Up Next
More Sound Effects
Vagrus Creation for the Main Campaign
Companion Combat tweaks and additions
Factions UI
Animations for all characters
...
Open World Prototype
Get instant access to the Alpha build now!
0 comments