Changelog v0.2.1:
Added Easter Egg on level 2. Hint: It's a time trial.
Added icon in level 1 of security doors.
Added death screen which will show you who killed you along with an explanation of how to avoid it.
Added trick to go directly to level 2 from the main menu (Press the P key).
Added new animations to the door where Springtrap is, which will be shown depending on how much health he has left.
Added tutorial screen after level 1 cinematic.
Now, the color of the health of the door will vary depending on its percentage.
Now the sound that Foxy makes when he appears can be heard every X seconds without having to look at him, and (if you use Stereo headphones) you will be able to know in which direction he is.
It is no longer necessary to reload the level when changing the language.
Changed the hiding animation of the Mangle clone.
Head bobbing in level 1 cinematic has been reduced.
Shortened the part of the commands on PC in the level 1 cinematic.
The translation system of the game has been completely changed, now it is more optimized and more stable.
Fixed bug that caused some sentences to not translate well.
Fixed bug that caused Foxy to get stuck in one of the corridors after finishing the search animation.
Fixed bug that caused Foxy to not start the search animation after getting stuck.
Fixed spelling mistakes.
Optimized models.
Optimized animations.
Optimized materials.
Optimized codes.
Removed junk files.
Sorry for the wait, but here is the patch.
As we announce, POSSIBLY this is the last public version, from now on we will dedicate ourselves to posting news about how the game is developing, it is also possible that we will upload some special update for the members of the Discord server.
As for the Android version, we already have some progress, but it's still in a very early phase. Now that we've released version v0.2.1, we can focus completely on the Android version. Stay tuned on both our Discord and GameJolt.
Thanks for the support! ❤️
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