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FNaF World: REGLITCHED
16 hours ago

The next day, I finished stuff like the stat boost code, added fun attack things like Bash Jam and Cheesy Cannon timings, and the victory screen in the prototype.

we're so back




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Also for people wondering, I did make Control Settings for you to change the inputs of the game to buttons on your keyboard or mouse.

Many people were having issues where they couldn't get inputs to work (I think it's cause of unicode key inputs)

I've finally finished up redoing the main Night (Tower Def.) UI, as a lot of people had problems reading things wrong or didn't understand the generators.

For REGLITCHED people, Merry Christmas.

Characters designed by @Ayliminum

Waiting for FNAF World Ultimate is such a pain, but you know what's not a pain, showing love and support to other FNaF World Creators/Fangames!

In the article below is a list of FNaF World Fangames I HIGHLY recommend you go and check out!

A very needed change was the Shop UI as, in the long-term, it wasn't viable to keep the same UI as Pizza Sim due to how tedious it was finding items. You can also change the max values of objects into your save file.

Just JayJay

Sneak Peak at one of our new Mode Modifiers! ”Same Characters”

Plus an unused enemy from the OG FNaF World Trailers being brought back as well

REGLITCHED Progress Devlog: Late November 2023

Just wanted to update y'all and say that I'm still working in the background. Trying out some ideas, mechanics, and some cool additions that'll (hopefully) work out.

Obviously cant show rn since I'm hoping it'll get a lot of people interested again.

- Onward, my Musical Minion! -

This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!

The Tiles and Objects have their own individual undo and redo lists.