11 months ago

The office is done and it is BEAUTIOUS. The first image is the new office, and the second one is the old one.

Check the article for more ⬇


Some mechanics are:

Door and vent - You got a door and a vent, both of which you can close, but as the night advances, the higher chance the buttons are to (intentionally) get stuck and not vork for a sec.

The heat - It goes up when electricity is in use.

Going outside - It has an audio lure for Chatthew, and a heat regulation panel.

Cameras - Just cameras.

Flashlight - The bulb in the lamb may break, leaving you in darkness.

Stay tuned for more!



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still working on Polo, but i forgot entirely to make the tape at the start of the night, so doing that now.

more of a text based one, so i hope you love reading! you can just click the tape player to shut it up, but still.

still working on the game, polishing stuff up.

there is an issue where the game can crash sometimes for no reason, not particularly uncommon either, but it's out of my control, so I mean, sorry.

starting the Endo! not sure what i'm gonna do with him yet, i'll see

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working on Polo! running out of ideas tbh, i'll think of something

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starting Ava! also added a sunflower to the office that slowly wilts as time goes on, unimportant generally.

also i might've mentioned but each animatronic has their corrisponding ghost, matching how the animatronic looks and how the ghost died.

finishing up polo now! he starts at the stage, and makes his way to your office, if you stare at him he'll move a lot less, but he will never move back, meaning you have to keep an eye on him.

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took a little break, but i'm back and working on the custom night, then that 'extra' night, then i gotta do some other small bits and thats it.