Next up
One night, a very overwhelming one. The game may be ready sometime in 2026. Art by: @MarineBlue ![]()
Sketch: @NowhereBunny
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family photo!! I swear that in these two months we have made progress Character concept art by @NowhereBunny ![]()
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
Males are simpler beings, but does that take away from how disastrous they can be? This time we already found people to give life to these boys, but BFD is still looking voice actors for the girls - if interested, check this post: https://gamejolt.com/p/girls-night-can-be-a-bit-hectic-but-witho…
every day closer to finishing
There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants
more random funny art i'm bored, If you want to ask a question about the game, you can ask it in the comments and I will be happy to answer it
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue ![]()












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