Next up
Loading screen Art by @Tharamar33
and @MarineBlue ![]()
Polishing the Horde & Reworking the Basics
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
family photo!! I swear that in these two months we have made progress Character concept art by @NowhereBunny ![]()
We're back to normal, thanks to @NowhereBunny
for writing that funny april fools post for me, here's a cool Blue art for ya'll.
There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants
Males are simpler beings, but does that take away from how disastrous they can be? This time we already found people to give life to these boys, but BFD is still looking voice actors for the girls - if interested, check this post: https://gamejolt.com/p/girls-night-can-be-a-bit-hectic-but-witho…
PvZ:CI is currently looking for: - Writers - Translators (English, Chinese) To apply for one of these jobs join the Discord server: discord.gg/tBD3hnCpT4 You can also join to get more frequent updates on the game's development.
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.












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