General Movement
Theres still a few things I want to do general movement wise, but other then that, the movement is coming together. There is going to be a toggleable setting, which is...
Half Life 1 Style Movement

(Sorry about the gif above, its cropped because my unity layout and doesn't really show it off well)
I like how Half Life 1's camera kinda tilts to the direction your going, and I wanted to add something like that to AntiMatter, but I understand that some players won't really like this, which is why it's going to be a toggleable feature
The Tunnel Device
Now, I'm not a modeler, but I want to show off the AntiMatter Field Production Device that is currently being used (could be deprecated soon) - so, heres a non-textured model, just to show it off

(Yes, it's bad, I'm not a modeler, please don't make fun of it - Yes, I also got inspiration from Rick and Morty)

So Yeah
Thats AntiMatter: Unity Demo so far. It's very early in development, and I'm starting to see what works and what doesn't. If you want to follow along, join our discord here: https://discord.gg/VcxptmFjRp
But yeah, bye!











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