11 months ago

The only way I can justify Mary's existence is that at 5 years old in internet time, she's technically a 'legacy' character. If 'mascot horror' was in its current state back when I first made Mary, I would've just quit on the spot. Genre is poisoned.


If I lean into "It's a FNaF fan game," it gets associated with modern AAA FNaF slop and carries that baggage.

If I say it's not FNaF, it's lumped in with every other mascot horror.

How do you even fix this? How do you market something like this without getting put in a box?


If I have to get put in a box, I'd prefer a box with good company.

I'd settle for the lesser of two evils.

But I'd rather have my own damn box.



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Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.

Happy New Deer!

To celebrate, we're replacing Scarlet!

Mary (x4)

Toy Mary looking for an audience.

Mary Christmas!

By @TDMan

Oh yeah. Living the dream.

Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.

Per my last post, here's what 17 extra hours of targeted work can change.

It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.

A bohrok just followed me.

I guess so.