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Heroes and Forsaken: The Official Wheel of Time Digital Card Game

3 months ago

THE PATTERN SHIFTS - we are Heroes and Forsaken: The Official Wheel of Time Digital Card Game

20,000+ wishlists & pre-registrations secured.

Wishlist: https://store.steampowered.com/app/3954360/

Pre-Reg: https://play.google.com/store/apps/details?id=com.witsteen.bfr




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Witsteen invites you to be among the first to play Battle for Randland, the new digital trading card game set in The Wheel of Time® universe by Robert Jordan.

Sign up with your email now to secure your place in the beta: https://battleforrandland.com/

Heroes and Forsaken is gaining momentum Over 30,000 players have now joined the fight between Light and Shadow. Thank you for helping this world grow so quickly. Wishlist: https://store.steampowered.com/app/3954360 Pre-register: https://play.google.com/store/apps/details?id=com.witsteen.bfr&u…

Step into The Wheel of Time® universe by Robert Jordan and build your strategy in an epic digital trading card game.

Command iconic leaders, and take part in the eternal clash of Light against Shadow.

Wishlist Now:

https://store.steampowered.com/app/3954360/Battle_For_Randland/

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Alone Together....

I did this on my 3DS ^^ #Kirby