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16
Game
FNAF: Double Trouble (Prototype)
4 years ago

The perspective effect wasn't working so I decided to do this

(The green button is the mechanic to hide in the desktop)

probably this prototype will have cameras...

but only 3.

they are just for testing.




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well I'm starting with the beta phase of the game!

Sometimes I use this phase to add or remove things to make the final product decent.

hell development...

Hey guys.

For the 2 persons that are still waiting for this fangame:

while I develop everything I would like to talk about a mechanic that consisted of hiding under the table this because I wanted to do something more original than a door system.

(+)

Leak (i guess)

Just because my PC it's about to f*!king die.

I would like to at least launch a prototype or beta of the game so you can see what it will be like.

(meanwhile I will put this render that for some reason is in the Alpha files)

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)