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16
Game
FNAF: Double Trouble (Prototype)
2 years ago

The perspective effect wasn't working so I decided to do this

(The green button is the mechanic to hide in the desktop)

probably this prototype will have cameras...

but only 3.

they are just for testing.




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Leak (i guess)

Hey guys.

For the 2 persons that are still waiting for this fangame:

well I'm starting with the beta phase of the game!

Sometimes I use this phase to add or remove things to make the final product decent.

Just because my PC it's about to f*!king die.

I would like to at least launch a prototype or beta of the game so you can see what it will be like.

(meanwhile I will put this render that for some reason is in the Alpha files)

while I develop everything I would like to talk about a mechanic that consisted of hiding under the table this because I wanted to do something more original than a door system.

(+)

hell development...

Have a good Boi

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).