Ok, I'm just gonna explain what the game was.
In the first 5 nights, you'd be in the office that I already revealed, fending off from 5 animatronics. They'd be the simple Freddy, Bonnie, Chica, Foxy, and The Marionette. Freddy and Bonnie would pop out of the vent, Chica would come from a door on the right, and Foxy would be at a curtain on the left. You already know The Marionette's mechanic. Camera systems were planned, a flash, and a zoom. This is the first nights of TRTFP1. After each night, you'd get a cutscene and a page of a journal. The journal would tell you how to fend off ghosts, which would foreshadow Night 6. When the first 5 are finished, Mike would be in a cutscene showing him disobey orders, going into an off-limits storage area. The storage area contains Frankburt, one of the bosses.
Now for Night 6. It was essentially a rip-off of Playtime with Percy's final night. 5 stages, all were told in the journal. I never really planned what order they would happen, but I planned almost all of them.
Poultergeist: Animatronics are faster, things in office are shuffled.
Spiral: Animatronics become "spiraled," they're very agressive.
Summoning: Golden Freddy and Frankburt are activated. Golden Freddy acts like all the other robots, Frankburt's mechanics were not planned.
Wendigo: Other robots disappear, only Golden Freddy and Frankburt are active, Golden Freddy is now a wendigo and extremely aggressive. Veins will grow around the office, and Poultergeist will be active again.
The other stage was never planned. When you finish the night, you receive a cutscene and a pink slip. This is the ending of TRTFP1.
I'd tell the story, but it was never finished. There were also plans for a custom night, but I never fleshed them out.
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