Game
OverThrown
10 years ago

The player


You are in total control of your village. You can do whatever you want when you want. But you have to take care of your people. If your village gets destroyed, the enemys will focus on you, and then you’ll die.
As chief you have many possibilities. Construct buildings, research new technologies, create new villagers or soldiers, or just focus on destroying the enemy.

Untill the beginning, you have 3 items (In special maps you’ll maybe get more):
-A bow with 10 arrows.
-A Sword
-Apples to regen.

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Changelog 11/09/2016 -Fixed market bugs -Added better building-creation system -Waking up the rest of the team…

Changelog 03/01/17 -Added Carbon in the game -Improved enemy IA -Improved Villager Pathfinding -Added Improvements for the player

Market adding DAY1 Today I started adding the market. -Box collider: just something the player can collide and interact with. -Added a script to the building. Now the game recognise the 3DModel as a building.

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Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

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Cash Banooca

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!