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7
1 year ago

The player sprite now flips to face wherever the mouse is positioned.

#Gamedev #Indiedev




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Soo… I’ve been working on a puzzle system, and I think it’s coming together (Hope so).

I tested it with a small key puzzle, and also made some changes to the text UI. #gamedev #horror

Just got back to working on my game!

I added a small feature that makes interactable items stand out by giving them a subtle flickering effect. Thoughts? #gamedev #horror

Dropped in new props and details... Curious if they match the atmosphere. What do you guys think? #gamedev #horror

How does the new decay tileset look? Any tweaks I should make? #gamdev #horror

New details added: floor decay, barricaded doors, soft flickering lights, and buzzing flies. Thoughts? #gamedev #horror

Radio.

Added wall noise, floor cracks, and a few other tweaks. Does the “After” feel more unsettling? #pixelart #horror

Updates:

- Made the horizontal hallways tighter.

- Added window rain animation and improved light flickering, both enhanced with 3D audio.

- Reduced the FOV and added a smooth camera adjustment based on the player’s facing direction.

#gamedev #horror

Made a lot of changes to the art, resized all the assets so everything now uses the same PPU. What do you guys think of the new look? #gamedev #horror

I think the environment is looking good now. Just need to add some decay variations to the doors and the floor. Thoughts? #gamedev #horror