The player sprite now flips to face wherever the mouse is positioned.#Gamedev #Indiedev
Radio.
That's literally “How to turn a light flicker into a flashbang.”
Cleanest game dev workspace at 3 AM.
New details added: floor decay, barricaded doors, soft flickering lights, and buzzing flies. Thoughts? #gamedev #horror
Just got back to working on my game!
I added a small feature that makes interactable items stand out by giving them a subtle flickering effect. Thoughts? #gamedev #horror
Soo… I’ve been working on a puzzle system, and I think it’s coming together (Hope so).
I tested it with a small key puzzle, and also made some changes to the text UI. #gamedev #horror
Updates:
- Made the horizontal hallways tighter.
- Added window rain animation and improved light flickering, both enhanced with 3D audio.
- Reduced the FOV and added a smooth camera adjustment based on the player’s facing direction.
#gamedev #horror
I think the environment is looking good now. Just need to add some decay variations to the doors and the floor. Thoughts? #gamedev #horror
Made a lot of changes to the art, resized all the assets so everything now uses the same PPU. What do you guys think of the new look? #gamedev #horror
Still working on the office room. Any asset ideas I should add? #gamedev #horror
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