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Been working on the combo animations and system for the project I've been working on the past few years, called SOL. Not all the animation are finished (or in it yet), but I am really happy with how it is so far:D
More to come!
Been a while since I've updated this platform - here is some screenshots of the work done for the current version of #SOLGame , and I'm liking the look so far! Started work on combat systems and enemies:D
Cheers, and follow for updates!
Finished a tileset I've been working on for a while now! Really happy how it turned out:D Going to be working on more aspects of the ground in the near future!
Test level created on Flowlab; SOL developed on Unity
LGBTQ+ Game Dev Icons:
David Gaider is a dev who worked on Dragon Age, Star Wars: Knights of the Old Republic, and more! (He's also openly gay.)
As part of his work on KOTOR, he created the Sith Code!
SOL - Proof of Concept | Progress Update 3 is out NOW! You can now see what I have been up to while at college:D
This update has a focus on the combat systems and particles, with a little treat at the end!
Which game from last week's Summer Game Fest are you most excited to play?
Tell us in the comments below!
(You can see all the games in the article)
Started finishing up the animation for one of the scene for the into of #SOL. Haven't animated in a little bit, but pretty happy with the result!
More updates coming. Cheers! NOTE: Lack of background for dev reasons
Been practicing some pixel art so I can get ready to start working on SOL again this summer after college.
I forgot to record the progress, so I won't be able to have time lapses for these:( Hopefully I'll remember next time!
I do sure like to take breaks posting here lol but there has been a ton of progress on the #SOL project. Finally got work on the backgrounds, added a door and some particles, and starting work on the round enemy fella'!
There was more to it, but yeah:D
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