Game
Path to Demonrealm
9 years ago

The problem with long games


They say that endings are hard, but I personally find the beginnings to be the biggest problem. I have my characters backstory, the world they live in and their individual motivations clear in my head, but how should I tell them to the player? Too much exposition gets dull. Too little, and the player ends up confused. Iโ€™d love to start my game with an explosive, exciting start, but that would be a disservice to the overall story. Itโ€™s really hard to sell a game with a slow beginning and all the best content plotwise in the later game.



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