Game
Path to Demonrealm
8 years ago

The problem with long games


They say that endings are hard, but I personally find the beginnings to be the biggest problem. I have my characters backstory, the world they live in and their individual motivations clear in my head, but how should I tell them to the player? Too much exposition gets dull. Too little, and the player ends up confused. I’d love to start my game with an explosive, exciting start, but that would be a disservice to the overall story. It’s really hard to sell a game with a slow beginning and all the best content plotwise in the later game.



0 comments

Loading...

Next up

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Just a Pico sprite

I worked so hard to get all four of them to the end safely, but then...

Some Shadow boss fight gameplay 👾

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Pigs can push buttons for you!

#gamedev #pixelart #screenshotsaturday

Don't forget to wishlist Toodee and Topdee on Steam!

https://store.steampowered.com/app/1303950/Toodee_and_Topdee/

Aston Martin Vantage 2019

Day 4, Achieved

#AstonMartin #FastChallenge #speedmodeling