Game
Path to Demonrealm
10 years ago

The problem with long games


They say that endings are hard, but I personally find the beginnings to be the biggest problem. I have my characters backstory, the world they live in and their individual motivations clear in my head, but how should I tell them to the player? Too much exposition gets dull. Too little, and the player ends up confused. I’d love to start my game with an explosive, exciting start, but that would be a disservice to the overall story. It’s really hard to sell a game with a slow beginning and all the best content plotwise in the later game.



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