Game
Darkness
7 years ago

The progress on the cellar for the prologue is slow, but steady. :)

Read more in the article...


5d096f409a427.png

The progress on the cellar for the prologue is slow, but steady. :)

I am mainly defining the gameplay and elements of the scene and build the room layout accordingly. The room is pretty much done and I also did the small dialogue between Karl and Simon telling the player what he has to do now.

Next step: Fill it with some basic stuff and create the gameplay interactions. Then do the transition to phase two of the prologue.



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

I was bored, so... ManutKat.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie

I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.