NOT CANCELLED, IT'S ON HOLD
Hey guys,
If you guys are using Unity, you'll probably understand the situation. So basically I upgraded the project from Standard to High Definition Render Pipeline then I've decided to move to Universal Render Pipeline in order to maximize the optimization and the overall looks for the game.
The materials were messed up, but it's all fixed now. However, the camera shaders that I'm using does not work anymore. Because URP uses an entirely new different system to built in. The camera shaders are the image effect you see while playing the game, like when the camera view goes darker and darker as the night progresses, the VHS effect for Chapter 2/Night 2, and the jumpscare camera FX, etc. It really requires a lot of rework and It's getting really stressful. I badly need to learn this new system of Unity because this will lead to a big step for my future projects.
For now I will set the project to ON HOLD and practice the new built in system for Unity, by doing another small projects because I want to start small and fresh. I will create a backup files & store the project files for Sparky's as for now. I really have bigger plans for this project and I want it to be perfect. I have no plans of cancelling Sparky's as this has a huge potential to be part of Fanverse Initiative.
It's really stressful, I hope you guys understand.
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