Changed3D V4.0.9_Release all the way to V4.2.5_Release
# New Features
Preliminary support for Gamepad added (Tested with XBOX controller)
Added connected ventilations to The Library for player-monsters
Added different human footstep sounds for Library tiles
Added new "player-monster-specific" dialogues for Puro and a unique "Depressed" animation when interacting as a Monster AND Puro already knows the human
The player can now open the locked shortcut door in Moon Poster Room with the new password station if he knows the PIN after First Tail Chase (hint: you must discover the password as a monster first!)
Added a new custom cursor
Basic inventory system (for later use with the Combat System in Metamorph) with a Documents tab that will accumulate seen pages and notes throughout the game! ('I' and 'N' keys)
The interaction system has been overhauled! All interactable objects now display their interaction above them, hovering, and will also have a pre-interaction icon, to let players know that it can be interacted with. Before, it was a crosshair in the center of the screen (the crosshair will still be used for special objects, like movable boxes and keypads)
Changed game font for English/Spanish languages (New font is not compatible with Chinese language, so the original font will be maintained for Chinese)
Remodeled Male Light Latex Wolf 01
Remodeled White Knight Monster
Dark Latex Monsters have been retextured with considerably better and higher quality textures, including Puro
Dark Latex Monsters now have hair in their body (Groom plugin) **POSSIBLE PERFORMANCE DECREASE
Dark Latex Monster 01 (Male) has new animations for Idle and Moving states
Dark Latex Monster 01 and 02 (Male and Female) have new SFX for On Alerted and when catching Colin
Dark Latex Monster 01 and 02 have been slightly remodeled to fit better design. Plus, they now have proper mouth lines
Dark Latex Monster 01 and 02 now raise their arms when chasing and close to the Human
MAJOR: Integrated Special Edition onto Standard Edition, now Standard Edition features most of the already built Special Edition levels! (*Removed the Edition Selector) **WARNING: OLD SAVES ARE NOT COMPATIBLE!!
Integrated levels:
StasisAreaMingCatRoom's Special Edition variant
StasisAreaIsolationRoom (Dr. K.'s Laser puzzle)
OfficeAreaSleepingRoom
OfficeAreaHallway 1 and 3's Special Edition variation
OfficeAreaRetransmissionRoom (Restrooms)
OfficeAreaConnection's Special Edition variant
OfficeAreaWolfKingRoom (Boss)
# Improvements & Tweaks
Snep QTE is longer, but slightly less difficult (this is to make it not so sudden)
Reduced Snep QTE jumpscare sound delay in The Library
Added new SFX for ShiZi Burst Out Painting sequence in The Library
Replaced some of the old "Hit" SFX in several places with three new Hit SFX
Further improved SoundFX for Crow enemy (gave attenuation to Crow Attack SFX and added a new "swoosh" SFX when starts to move to strike)
Movable Boxes will now display a grayed out Crosshair if player is too far away to interact or if it's a metal box while player is human
Refined internal logic of Movable Boxes
Picture interaction rotation has been FINALLY fixed and is now truly relative!
LookAt internal logic has been fixed
Implemented the Interest System for the Third Person perspective for Player-Monsters! (Now, when in Third Person, the player-controlled monster will look where the player camera is looking)
You can now give up as a Human to load the last save if you hold the "G" key
F12 key no longer takes you back to the Main Menu, instead it loads the last save
Added more Tips, and made them appear only once, instead of always
Migrated to Unreal Engine v5.4.4
Changed "paper" sounds to be more paper-like
Improved the Page/Note texture to be less cartoony and more realistic
Modified sound attenuations, possibly improved
The automatic door's glass is now transparent, this allows for more artistic choices and opportunities
All notes/documents now have a unique screen, instead of the Dialogue Box, this is more practical and easier to understand!
Dark Latex Monsters will now see The Human crouch and uncrouch. This is because the un/crouch is actually 'movement' in the end!
Tweaked the positions of some notes/documents
Notes/documents disappear from the world when reading them and will be added to the Documents screen
Modified appearance and style of the Dialogue Box
Optimized balcony areas to try and improve the load-in times
"Tranquilized" dark latex monsters in Wolf King Area (made them stop screaming about everything)
Made Wolf King actually look at the human and not try to look at his followers constantly like a mad wolf
Improved White Knight's targeting for the chase
Changed some music and SFX
Added Roof Light mesh
Modified Master Post Processing
FSR plugin has been updated to V3.1 and now works for Unreal Engine 5.4!
Added a Heartbeat SFX that varies in intensity and speed depending on level of danger!
Slowed down Progressive Text apparition when on high FPS
Changed loading behavior for city buildings in Warehouse Balcony and Library Balcony levels
Added a small delay for starting the Wolf King fight when loading a slot from there
Possibly improved performance overall?
Added movement speed penalty for the White Tail when trying to move backwards, making it more fair to the player
Facilitated Office Area Retransmission (Bathroom Stalls) sequence, since it was too hard and unintuitive for the player to complete (no longer need to actually be on the "safe spot", and DLMonster no longer automatically moves towards the player location if not on the "safe spot")
Increased volume of DLMonster growl
Added new subtle facial expressions to DLMonsters when spotting the player
Adjusted FP camera position for Bei Feng (Blue Dragon)
Internal tweaks to audio management
Shortcut door in Library area is now passable as a Player-Monster when previously unlocked
Increased chance of getting Mind Dialogue from Circle and White Tail transfurs from 10% to 20%.
Added Heartbeat SFX slider in Audio Settings
Added Tonemapper Gamma option in Graphical Configuration
# Bug Fixes
Fixed "Continue" button being available when no Saved Slots are actually available
Fixed some objects/entities appearing in the wrong location (restoring with old position)
Fixed Puro and enemies disappearing in The Library upon loading game
Fixed "Demo end" triggering at the end in CrystalZoneHallwayEnd as a player-monster
Fixed model issues with Yufeng Adult and Yufeng Pup
Fixed "Blink" morph target for Kade TF
Fixed not being able to Sneak ('Alt' key) further in the game
Fixed some "look at" logic in The Library
Fixed Dragon King music not starting when loading a game from there
Fixed Yufeng Pup TF's doing a wrong Look At
Fixed "Surprise Dark Latex Monster" in OfficeArea First Hallway going back to its initial position and blocking the player's way forward
Fixed Save screen appearing while being transfurred
Fixed player-monsters not being able to use the vents
Fixed Yufeng Adult Double wing's texture error
Fixed a flood light/portable light not being able to turn on/off in the Warehouse
Fixed Player-Monsters not looking at their interests while in Third Person
Fixed a bug with the base Monster AI losing its target while it's looking at it
Fixed Player-Monsters not being able to cross the starting part of Ming Cat's Hallway level
Fixed Dark Latex Monsters not howling when seeing the human
Fixed Dark Latex Pup Jar's vision so that it looks at humans and stops looking when light flickers off
Fixed Puro not reacting to the human being transformed
Fixed Puro not doing his sad reactions upon witnessing the transformed human
Fixed Yufeng QTE's rotation and insta-transfur bug in Office Area Connection
Fixed First White Tail chase skipping the tight hallways, which was leading to unfair advantage for the Tail
Fixed Movable Boxes not alerting the Crow as it should
Fixed Crow not assimilating the human if initial overlap fails
Fixed Dark Latex Monsters in Office Area Retransmission (Bathroom Stalls) not having their NeedLightToSee variables correctly set up
Fixed Circle AI being able to wander even when it shouldn't be wandering
Possibly fixed Configuration menu appearing and then disappearing after opening it
Fixed a bug with the interaction system where the player was human and then got assimilated and therefore a variable reference was made null
Fixed a bug in which The Library's Infested Hallway level was loaded in and could then not be loaded out, causing severe lag and FPS drop
Possibly fixed several crashes with the Interest System and the monsters using it (especially in the moments after getting assimilated)
Fixed vent in Ming Cat place in Warehouse area not being accessible once open
Fixed Player-Monster Ming Cat TF's head moving while resting in bed
ShiZi monster will no longer chase Player-Monsters
Fixed some monsters chasing/fighting other monsters
Fixed White Latex Puddle making you look erratically upon assimilation start
Fixed Snow Leopard QTE making the game crash while being Intransfurrable and failing the QTE.
Fixed player being able to return to Crystal Zone Hallway Escape level when jumping from Library's Balcony
Fixed collision with black latex jars in Office Area Retransmission (Bathroom Stalls) level
Fixed Office Area Auxiliary Lobby level's walls being visible when loading in from Library's Balcony
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