I’ve got some good news though: Act 4 is basically complete, I’m just working on the cutscenes related to it.
Next up
Demo 2 is finished and is being tested!
cool challenge for fangame devs: make the graphics of your fnaf fangame fit in 64kb of vram
Happy Halloween!
EPIC
added the office, testing sound and working on PAL support. next step is optimizing the graphics so I can add the animatronics.
(fnaf 1 on the mega drive / genesis)
damn
Thumbnail updated
ono
One of the things I wanna do for my game engine is to add software (no rtx) whitted raytracing to get 90s cgi/blender internal shadows and reflections
Modern CPUs can do 90s cgi renders fast, I don't see a reason why modern GPUs can't do it in real time











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