You may have noticed tbat the doors in the original TRTF 1 (and FNaF 3/Fanmade) are wide af and extend past the door frame. But why is that? I just thought it was a random thing Tyler did for no reason but yesterday I figured it out. The resolution of FNaF 1 is 1280x720. The resolution of FNaF 2 is 1024x768. Therefore the FNaF 2 office and camera sprites are taller than FNaF 1's. Tyler decided to match the FNaF 2 resolution by resizing the FNaF 1 office and cameras to match the height (even though he only used 2 FNaF 2 cameras...). With that, the doors had to be resized too. But rather than only changing the height like he did with the room sprites, he scaled up both the height and width (by the same percentage so it was just one action resizing the entire image) of the door sprites (well, only the left door which he then flipped to use as a right door too. FNaF 1's right door is actually slightly different in shading than the left door). So it got taller but also wider. Which is something he didn't correct in the final TRTF version where he used only a single broken door sprite and would have been way easier to fix.
The reason the doors are so wide in TRTF
Next up
New TRTF 1 discovery - you are supposed to get a Freddy screen if you type these values in the Custom Night menu and hit the ready button (read post)
Guys look who it is 🔥🔥🔥
New findings in TRTF 1's MFA
Watch this sugar dance
Another TRTF detail you didn't know about is that if Freddy, Chica or Sugar are in the office, the office would use a different sprite where the monitors are on and the lighting of the corners is slightly different
PYFS IS RELEASED! (12/23/2024)
Not enough options if you ask me we need MORE (no)
Can anyone tell me how the fuck this happened?! I mean I fixed it, but oh my GOD Clickteam is worse than Satan
💖 CUTE DATE IDEAS!!! 💞
Play The Return to Freddy's
Play The Return to Freddy's 2
Play The Return to Freddy's 3
Play The Return to Freddy's 4
FNaF UE 4 Teaser













5 comments