Hello everyone,
Thank you so much for the interest you’ve shown in The Seagull’s Revolution. I’ve been reading all of your comments and feedback, and today I’m happy to introduce the first major update!
-First, The combat system have been improved and is now introducing a 'Chaos mecanic', that needs to be constantly kept track of.
-Some character assets have been updated (though these changes may not be final yet).
-Added full Capitalisation, ponctuation and fixed some minor spelling mistakes.
-Additional dialogue lines and secret events have been implemented.
For the next update, I’d like to focus on improving the game’s visuals. As you may have noticed, the game currently uses the default RPG Maker provided tilesets. I don’t have much experience in pixel art yet, but I’ll do my best to learn and seek for a way to create and customize a unique tileset for the game. 
And now… I’m happy to announce that I’ll be starting development on Chapter 2 of The Seagull’s Revolution after this!
If all goes well, it should be released in a just few months. 

This is a story and a project I’ve had in mind for a long time, and I’m incredibly excited to show you the continuation of the game through the next chapters.
Thank you for your support, and @aBottleOfOil156
for your feedbacks.










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