Changes:
Updated and changed more UI elements to make them cooler and easier to understand
Added a new card for rewards with new effects with it
Added a new Forest generation type with trees
Changed the way the buttons look when they’re pressed
Added a Start Game Button for fun
Added a new skin
Challenges now uses Icons to represent lives
When you get a skin it now presents it to you as a reward
Changed the level generation algorithm to make better levels
When you complete a goal, it tells you what you completed
Fixes:
Fixed a bug where the new note cards would keep popping in and out quickly
Addressed a bug that prevented pausing, and also one that stopped from unpausing
Fixed a bug if you paused during a challenge it would fail
Fixed a few menu-keyboard related bugs
Stopped the players from being able to jump outside the map on a bullet
Fixed the mailchimp button from sometimes not re-enabling
Tinkered with level generation code in regards to:
looking at trap placement
spawning blocks where they need to be most
not over-fixing an area that is already fine
Made logs more likely to spawn on respective log based maps
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