Game
Duck n' Dodge
10 years ago

The Second GUI Update Change log


Changes:

  • Updated and changed more UI elements to make them cooler and easier to understand

  • Added a new card for rewards with new effects with it

  • Added a new Forest generation type with trees

  • Changed the way the buttons look when they’re pressed

  • Added a Start Game Button for fun

  • Added a new skin

  • Challenges now uses Icons to represent lives

  • When you get a skin it now presents it to you as a reward

  • Changed the level generation algorithm to make better levels

  • When you complete a goal, it tells you what you completed

Fixes:

  • Fixed a bug where the new note cards would keep popping in and out quickly

  • Addressed a bug that prevented pausing, and also one that stopped from unpausing

  • Fixed a bug if you paused during a challenge it would fail

  • Fixed a few menu-keyboard related bugs

  • Stopped the players from being able to jump outside the map on a bullet

  • Fixed the mailchimp button from sometimes not re-enabling

  • Tinkered with level generation code in regards to:

    • looking at trap placement

    • spawning blocks where they need to be most

    • not over-fixing an area that is already fine

    • Made logs more likely to spawn on respective log based maps



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