Game
Belgrad: Curse of the Castle
7 years ago

The State of the Third Belgrad game


Yes, I’ve been making a third Belgrad game. (…and Curse of the Castle is the second one. We don’t speak of the first one.) It’s at least beyond halfway complete.

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The main gameplay is pretty much put in. The map is established. The dungeons are made. A lot of the background details have been put in. New moves have been programmed. New powerups have been added. A good majority of brand-new NPCs have been drawn, but not fully programmed. I think I got the save feature made properly.
…however, reality is about to become harsh on me, as I’ll be moving and still need a new computer. I’ll have a few hiccups before getting this game completed. If I could do a Kickstarter, I’d gladly do it. What for? Music, polish, software upgrades, possibly voice clips, and maybe making it sale-worthy on real game systems.

If any of you can help, this third Belgrad game will be even greater than this one. Who knows? Maybe Diana and Vivian would meet in this one.

So, what is the story for this third one? Well, you’ll have to wait and see. All I can say is that it’s set in 1999 in America, and as such, will be less Castlevania-like.

Do any of you think you can support this?



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...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

In case anyone forgot, robots explode.

So do robot maids.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.

Screenshots for Belgrad: Curse of the Castle

Something in the plan for this game will change. With any luck, it will be a change for the better.

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).