Game
Belgrad: Curse of the Castle
8 years ago

The State of the Third Belgrad game


Yes, I’ve been making a third Belgrad game. (…and Curse of the Castle is the second one. We don’t speak of the first one.) It’s at least beyond halfway complete.

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The main gameplay is pretty much put in. The map is established. The dungeons are made. A lot of the background details have been put in. New moves have been programmed. New powerups have been added. A good majority of brand-new NPCs have been drawn, but not fully programmed. I think I got the save feature made properly.
…however, reality is about to become harsh on me, as I’ll be moving and still need a new computer. I’ll have a few hiccups before getting this game completed. If I could do a Kickstarter, I’d gladly do it. What for? Music, polish, software upgrades, possibly voice clips, and maybe making it sale-worthy on real game systems.

If any of you can help, this third Belgrad game will be even greater than this one. Who knows? Maybe Diana and Vivian would meet in this one.

So, what is the story for this third one? Well, you’ll have to wait and see. All I can say is that it’s set in 1999 in America, and as such, will be less Castlevania-like.

Do any of you think you can support this?



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Do you know how hard it is to get THIS shot?

Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.

If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.

...I'd better make a trailer or pitch reel.

Playing around with the title is only the start of a title sequence.

Screenshots for Belgrad: Curse of the Castle

I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.

Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.

I did Attract Mode first.

She can pwn on her own for the first four mainline levels for 30 seconds each.

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

Here. I've got a trailer ready. (...assuming it loads.)

Now I've gotta shop it around, and upload it onto YouTube.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Testing out a tentacle...