Game
Belgrad: Curse of the Castle
7 years ago

The State of the Third Belgrad game


Yes, I’ve been making a third Belgrad game. (…and Curse of the Castle is the second one. We don’t speak of the first one.) It’s at least beyond halfway complete.

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The main gameplay is pretty much put in. The map is established. The dungeons are made. A lot of the background details have been put in. New moves have been programmed. New powerups have been added. A good majority of brand-new NPCs have been drawn, but not fully programmed. I think I got the save feature made properly.
…however, reality is about to become harsh on me, as I’ll be moving and still need a new computer. I’ll have a few hiccups before getting this game completed. If I could do a Kickstarter, I’d gladly do it. What for? Music, polish, software upgrades, possibly voice clips, and maybe making it sale-worthy on real game systems.

If any of you can help, this third Belgrad game will be even greater than this one. Who knows? Maybe Diana and Vivian would meet in this one.

So, what is the story for this third one? Well, you’ll have to wait and see. All I can say is that it’s set in 1999 in America, and as such, will be less Castlevania-like.

Do any of you think you can support this?



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Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.

So, I'm working on the top-down sections. There are three of these things planned for this game.

The DemoBots have to be a little shorter for this perspective, and they're mostly headed downwards. So, hopefully, I won't have to draw so many GFX.

Testing out a tentacle...

...so much for that zany scheme.

Let's see if I can do something else.

Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...

This boss is done, more or less.

I'm gonna try to work in a different department.

I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

I'm feeling a bit more off than usual today.

Here, have some smaller weapons.

Screenshots for Belgrad: Curse of the Castle