Game
Belgrad: Curse of the Castle
7 years ago

The State of the Third Belgrad game


Yes, I’ve been making a third Belgrad game. (…and Curse of the Castle is the second one. We don’t speak of the first one.) It’s at least beyond halfway complete.

5d09ad49be807.png

The main gameplay is pretty much put in. The map is established. The dungeons are made. A lot of the background details have been put in. New moves have been programmed. New powerups have been added. A good majority of brand-new NPCs have been drawn, but not fully programmed. I think I got the save feature made properly.
…however, reality is about to become harsh on me, as I’ll be moving and still need a new computer. I’ll have a few hiccups before getting this game completed. If I could do a Kickstarter, I’d gladly do it. What for? Music, polish, software upgrades, possibly voice clips, and maybe making it sale-worthy on real game systems.

If any of you can help, this third Belgrad game will be even greater than this one. Who knows? Maybe Diana and Vivian would meet in this one.

So, what is the story for this third one? Well, you’ll have to wait and see. All I can say is that it’s set in 1999 in America, and as such, will be less Castlevania-like.

Do any of you think you can support this?



2 comments

Loading...

Next up

Testing out a tentacle...

Well, I got the brain in a jar, and finished making the level.

Now, what's that brain gonna do? I figure it'll electrify itself if you get into its personal space, and send out two robot minions after you, but still, what else?

How did you expect a backpack to talk?

I've been working on some character portraits. Since I've got six out of eight levels, I might as well focus on story elements like this one.

Now I can't stop thinking about Tony Jay's voice in Time Bandits.

I'm prepping up a build to show to people.

There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.

Almost there...

There's gonna be a second driving section without walls later.

Maybe this thing needs to be in a big jar.

This is the driving sequence in action.

I don't have any original music for that part, and I can imagine that passing-through-flags sound getting annoying after a while.

All this work to get punched in the face.

I'm getting closer to my goal here.

All these rock piles are gonna loop indefinitely for now. My goal is to make the road widen, tighten, and move side-to-side with the walls.

...and replace the grassy floor with something more fruitcake-like.