Game
Sumo Cars 2 [Discontinued]

3 years ago

The Sumo Cars 2 Alpha 0.3.1 Update has been released, containing many small changes, fixes, and quality of life improvements.

Please take a look, and enjoy the update! :)

Changelog in-article below:


-----ADDITIONS-----

ADDITIONS - GAMEPLAY

• Added checkpoint visuals

• Added speed-dynamic FOV change maximum

• AI opponents now choose a random transmission

• Added new background gameplay soundtrack

ADDITIONS - USER INTERFACE

• Added visual representation of stats affected when choosing upgrades in Vehicle Selector

• Added Help screen to Vehicle Selector

• Added lowpass filter to muffle music when pausing the game

• Vehicle Selector now opens with last selected car ('Serpent' if no car was chosen prior)

• Added new background soundtrack to Vehicle Selector (Thanks Bitowsky!)

• Added text to update checker

• Added drop shadow to current gear text

• Rewritten script which controls vehicle statistics in Vehicle Selector to be more robust

ADDITIONS - MAPS

• Added cubemap reflections to all levels

• Added UltraGearGames poster to Vehicle Selector scenery

ADDITIONS - VEHICLES

• Added particle effects representing car condition

• Overhauled system of shifting sound effects

• New crash sound effects

• New shifting sound effects

• Shifting sound effects are now randomly pitched

• Added reverse lights

-----CHANGES-----

CHANGES - GAMEPLAY

• Improved Sumo mode AI

• Tweaked AI behavior

• Lowered crash speed threshold for when car engine can get damaged

• Engine oil leak now occurs if engine is already damaged when reaching critical car condition

• Spectator Mode now ends when the last AI car remains instead of none

• Lowered base camera sensitivity

CHANGES - USER INTERFACE

• Audio settings changes are now applied automatically upon changing a slider

• Lowered default music volume

• Pause menu now has a cooldown on when it can be re-opened

• Vehicles are now sorted by Class Tier instead of Performance Class in Vehicle Selector

• Updated credits section

CHANGES - VEHICLES

• Reduced global vehicle drag

• Replaced explosion particle

• Increased car explosion sound volume

• Increased manual transmission shift time for 'Starlight'

• Made deformation softer for car 'Revenant'

• Replaced engine sounds of 'Serpent' and 'Starlight'

• Lowered idle RPM for car 'Revenant'

• Increased volume of engine sounds for 'Starlight' and 'Leopard'

• Adjusted rear light positions of 'Oracle'

• Increased volume of crash sound effects

• Crash sound effects are now more 3D space-oriented

CHANGES - MISCELLANEOUS

• Redesigned AI health bars

• Replaced impact sparks particle

• Upgraded Unity Engine [2022.1.5f1 -> 2022.1.9f1]

-----FIXES-----

FIXES - GAMEPLAY

• Fixed an issue where music would not continue playing after entering spectate mode from the Race finish screen

FIXES - USER INTERFACE

• Fixed an issue where music would get much louder upon pausing the game

• Fixed an issue where the Pause Menu's Restart button did not fade out correctly

FIXES - MAPS

• Fixed missing collision on lights at start line on Race map 'Umbra City'

FIXES - VEHICLES

• Fixed an issue where the AI version of 'Revenant' would react to forwards/backwards suspension movement inputs from player

• Fixed an issue where the AI version of 'Revenant' would never choose different tires

• Fixed an issue where the AI version of 'Revenant' would have player-selected 'Revenant' upgrades assigned

• Fixed an issue where the rear light flares would not be visible on 'Zeal'

FIXES - MISCELLANEOUS

• Fixed an issue where songs would sometimes play multiple times in a row



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