Game
Sumo Cars 2 [Discontinued]

2 years ago

The Sumo Cars 2 Alpha 0.3.1 Update has been released, containing many small changes, fixes, and quality of life improvements.

Please take a look, and enjoy the update! :)

Changelog in-article below:


-----ADDITIONS-----

ADDITIONS - GAMEPLAY

• Added checkpoint visuals

• Added speed-dynamic FOV change maximum

• AI opponents now choose a random transmission

• Added new background gameplay soundtrack

ADDITIONS - USER INTERFACE

• Added visual representation of stats affected when choosing upgrades in Vehicle Selector

• Added Help screen to Vehicle Selector

• Added lowpass filter to muffle music when pausing the game

• Vehicle Selector now opens with last selected car ('Serpent' if no car was chosen prior)

• Added new background soundtrack to Vehicle Selector (Thanks Bitowsky!)

• Added text to update checker

• Added drop shadow to current gear text

• Rewritten script which controls vehicle statistics in Vehicle Selector to be more robust

ADDITIONS - MAPS

• Added cubemap reflections to all levels

• Added UltraGearGames poster to Vehicle Selector scenery

ADDITIONS - VEHICLES

• Added particle effects representing car condition

• Overhauled system of shifting sound effects

• New crash sound effects

• New shifting sound effects

• Shifting sound effects are now randomly pitched

• Added reverse lights

-----CHANGES-----

CHANGES - GAMEPLAY

• Improved Sumo mode AI

• Tweaked AI behavior

• Lowered crash speed threshold for when car engine can get damaged

• Engine oil leak now occurs if engine is already damaged when reaching critical car condition

• Spectator Mode now ends when the last AI car remains instead of none

• Lowered base camera sensitivity

CHANGES - USER INTERFACE

• Audio settings changes are now applied automatically upon changing a slider

• Lowered default music volume

• Pause menu now has a cooldown on when it can be re-opened

• Vehicles are now sorted by Class Tier instead of Performance Class in Vehicle Selector

• Updated credits section

CHANGES - VEHICLES

• Reduced global vehicle drag

• Replaced explosion particle

• Increased car explosion sound volume

• Increased manual transmission shift time for 'Starlight'

• Made deformation softer for car 'Revenant'

• Replaced engine sounds of 'Serpent' and 'Starlight'

• Lowered idle RPM for car 'Revenant'

• Increased volume of engine sounds for 'Starlight' and 'Leopard'

• Adjusted rear light positions of 'Oracle'

• Increased volume of crash sound effects

• Crash sound effects are now more 3D space-oriented

CHANGES - MISCELLANEOUS

• Redesigned AI health bars

• Replaced impact sparks particle

• Upgraded Unity Engine [2022.1.5f1 -> 2022.1.9f1]

-----FIXES-----

FIXES - GAMEPLAY

• Fixed an issue where music would not continue playing after entering spectate mode from the Race finish screen

FIXES - USER INTERFACE

• Fixed an issue where music would get much louder upon pausing the game

• Fixed an issue where the Pause Menu's Restart button did not fade out correctly

FIXES - MAPS

• Fixed missing collision on lights at start line on Race map 'Umbra City'

FIXES - VEHICLES

• Fixed an issue where the AI version of 'Revenant' would react to forwards/backwards suspension movement inputs from player

• Fixed an issue where the AI version of 'Revenant' would never choose different tires

• Fixed an issue where the AI version of 'Revenant' would have player-selected 'Revenant' upgrades assigned

• Fixed an issue where the rear light flares would not be visible on 'Zeal'

FIXES - MISCELLANEOUS

• Fixed an issue where songs would sometimes play multiple times in a row



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Good news!

Development is slowly resuming. We're now simply more busy than we used to be for years, so development will still likely be a little slower, but it's once again underway.

Have a screenshot of us having fun testing the new developer console! :)

Merry Christmas everyone, and have a wonderful holiday.

From UGG. :)

Sumo Cars 2's development has been facing some technical difficulties with the editor, however, the issue is now resolved.

Development is continuing, and we are hoping to get an update out by new year's. Stay tuned!

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Hello again!

We'd like to apologize for not communicating about the game, and what's been happening with the studio.

Please take a little bit of time out of your day to read the article below, explaining what happened, and what we're planning;

Thank You.

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Oooooo, you will watch this video and do exactly what it says, oooooooo

https://www.youtube.com/watch?v=DxBvK0fFpTE

Credit goes to @MATIIll :)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

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Last update (for now)'s changelog is in the article below!

Thanks for playing.