-----ADDITIONS-----
ADDITIONS - GAMEPLAY
• Added checkpoint visuals
• Added speed-dynamic FOV change maximum
• AI opponents now choose a random transmission
• Added new background gameplay soundtrack
ADDITIONS - USER INTERFACE
• Added visual representation of stats affected when choosing upgrades in Vehicle Selector
• Added Help screen to Vehicle Selector
• Added lowpass filter to muffle music when pausing the game
• Vehicle Selector now opens with last selected car ('Serpent' if no car was chosen prior)
• Added new background soundtrack to Vehicle Selector (Thanks Bitowsky!)
• Added text to update checker
• Added drop shadow to current gear text
• Rewritten script which controls vehicle statistics in Vehicle Selector to be more robust
ADDITIONS - MAPS
• Added cubemap reflections to all levels
• Added UltraGearGames poster to Vehicle Selector scenery
ADDITIONS - VEHICLES
• Added particle effects representing car condition
• Overhauled system of shifting sound effects
• New crash sound effects
• New shifting sound effects
• Shifting sound effects are now randomly pitched
• Added reverse lights
-----CHANGES-----
CHANGES - GAMEPLAY
• Improved Sumo mode AI
• Tweaked AI behavior
• Lowered crash speed threshold for when car engine can get damaged
• Engine oil leak now occurs if engine is already damaged when reaching critical car condition
• Spectator Mode now ends when the last AI car remains instead of none
• Lowered base camera sensitivity
CHANGES - USER INTERFACE
• Audio settings changes are now applied automatically upon changing a slider
• Lowered default music volume
• Pause menu now has a cooldown on when it can be re-opened
• Vehicles are now sorted by Class Tier instead of Performance Class in Vehicle Selector
• Updated credits section
CHANGES - VEHICLES
• Reduced global vehicle drag
• Replaced explosion particle
• Increased car explosion sound volume
• Increased manual transmission shift time for 'Starlight'
• Made deformation softer for car 'Revenant'
• Replaced engine sounds of 'Serpent' and 'Starlight'
• Lowered idle RPM for car 'Revenant'
• Increased volume of engine sounds for 'Starlight' and 'Leopard'
• Adjusted rear light positions of 'Oracle'
• Increased volume of crash sound effects
• Crash sound effects are now more 3D space-oriented
CHANGES - MISCELLANEOUS
• Redesigned AI health bars
• Replaced impact sparks particle
• Upgraded Unity Engine [2022.1.5f1 -> 2022.1.9f1]
-----FIXES-----
FIXES - GAMEPLAY
• Fixed an issue where music would not continue playing after entering spectate mode from the Race finish screen
FIXES - USER INTERFACE
• Fixed an issue where music would get much louder upon pausing the game
• Fixed an issue where the Pause Menu's Restart button did not fade out correctly
FIXES - MAPS
• Fixed missing collision on lights at start line on Race map 'Umbra City'
FIXES - VEHICLES
• Fixed an issue where the AI version of 'Revenant' would react to forwards/backwards suspension movement inputs from player
• Fixed an issue where the AI version of 'Revenant' would never choose different tires
• Fixed an issue where the AI version of 'Revenant' would have player-selected 'Revenant' upgrades assigned
• Fixed an issue where the rear light flares would not be visible on 'Zeal'
FIXES - MISCELLANEOUS
• Fixed an issue where songs would sometimes play multiple times in a row
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