Game
Belgrad: Y2K
6 years ago

The third Belgrad game needs a good title!


For quite a while, the working title of this Belgrad game was Belgrad: Y2K. It’s still the title at the moment, but I want to avoid association with the game YIIK: A Post-Modern RPG.

I don’t want to spoil the game, but it helps if I have a catchy title.



0 comments

Loading...

Next up

Two-level demo for Robot Maid P-NA-4 is here!

...but the game's still not in active development right now.

This should help speed up the process.

...no guarantees, but until I have an official level-select menu, this'll do.

What a bunch of clowns.

I figured out an easier way to program arranging angles on a rig.

It involves choosing which body part to move, then using the mouse to calculate an angle.

Namely, angle= point_direction(x, y, mouse_x, mouse_y).

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.

I don't know if I went too far, or not far enough. The hand-clamps work, but that's not being demonstrated here.

First you draw parts, then program a rig for animation.

I need to work on the "What does this guy actually do" part.

Two screenshots.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.