Game
Belgrad: Y2K
6 years ago

The third Belgrad game needs a good title!


For quite a while, the working title of this Belgrad game was Belgrad: Y2K. It’s still the title at the moment, but I want to avoid association with the game YIIK: A Post-Modern RPG.

I don’t want to spoil the game, but it helps if I have a catchy title.



0 comments

Loading...

Next up

Sometimes, inspiration is as simple as thinking of an old game you played once.

When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

Two screenshots.

...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.

Something in the plan for this game will change. With any luck, it will be a change for the better.