Game
Belgrad: Y2K
7 years ago

The third Belgrad game needs a good title!


For quite a while, the working title of this Belgrad game was Belgrad: Y2K. It’s still the title at the moment, but I want to avoid association with the game YIIK: A Post-Modern RPG.

I don’t want to spoil the game, but it helps if I have a catchy title.



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In my game, I programmed a robot to chop down trees in real time. Yes, I know what it looks like, but still, maybe I've gone too far in a few places.

...and I HAVE to specify "in my game". I'm not a monster.

Too much?

There are only so many ways to draw starbases, and all of them require a window into space. This one happens to also be a factory.

Two screenshots.

The Saw-Pod is a machine for lumber work. It uses a bigger laser chainsaw, can cover the user's face, and has a built-in jetpack for those hard-to-reach places.

You'll have to beat them up in-game, though.

If there's one thing I learned from looking at the graphics of NES Batman, it's that they put gray highlights with red shading to make metal look a little rusty.

I'll know if I did my job right when I get to actually making the level.

I think I now understand why that construction vehicle company is called Caterpillar.

...and that's just the wheels for this boss.

This is literally one of the first cutscenes, after the first level. Like I said, I'd rather do Sega CD-style cutscenes, but this will do.

...it's also the most complete-looking cutscene right now. I thought you'd like a look.

What do you do when one enemy type you used before doesn't show up well on your new level's background?

Draw new graphics.

It's a good thing the previous variation was already skeletal, so I can just give it skin and swim trunks.

No, this is not the final boss. This is the boss of the last mainline level. There's a difference.

Also, I'm so glad I can pull off stuff like this. There'll be two more forms, though.

Part of the debugging experience is making sure enemies don't spawn in walls.

...but this is a great way to show off the shotgun in action.