Game
Belgrad: Curse of the Castle
7 years ago

The third Belgrad has its own page now


Here you go. Now I can stop updating this page with articles about the sequel to this game.

https://gamejolt.com/games/Belgrad3/391454

On another note, I’ll be fixing THIS game to work better with game controllers. I couldn’t NOT do that now that I know how much it didn’t work.



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Testing out a tentacle...

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

Screenshots for Belgrad: Curse of the Castle

Resistance is futile.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.