Game
Belgrad: Curse of the Castle
7 years ago

The third Belgrad has its own page now


Here you go. Now I can stop updating this page with articles about the sequel to this game.

https://gamejolt.com/games/Belgrad3/391454

On another note, I’ll be fixing THIS game to work better with game controllers. I couldn’t NOT do that now that I know how much it didn’t work.



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As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.

Screenshots for Belgrad: Curse of the Castle

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

Shocking.

Positively shocking.

Testing out a tentacle...

Well, this might give you an idea of the kind of scope my cutscenes will go.

I probably should hire voice actors, but I think I'd rather do what I can without money first.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.