The Trial from Hell: Challenges and Hazards
Last time we talked about the idea behind the art and design of the game’s universe, how players go upward attempting to get out of hell itself. Now each stage world is unique to their theme, but how it affects the actual level design and the challenge presented on that level?
Level Hazards
Spikes, sawblades, poisons, or even a demonic sword that tries to stops your way climbing out of hell. Various obstacles in Rising Hell define each challenge you’re facing on, though each world has its own characteristic
The first world, Pit of Hell filled with a lot of merciless and gruesome atmosphere, a lot of spike traps that trigger when you come to its proximity and giant sawblades that cut your path. One of the notable features is the instant kill hazard in a form of lava that slowly rises up and giant sawblades that catches you from below.
The second world, Beelzebub’s lair is filled with a lot of insects related demons that spit out toxic clouds and poisons at you. Combined with spikes that are placed in each corner that might catch you off guard, there are lots of static enemies that serve as a stage hazard. One should tread carefully while clearing their way. Don’t take too much of your time tho, as you may encounter a stage that will kill you if you stay too long in the poisonous environment!
And the third world, Citadel of the Faithless where high-ranking intelligent demons reside. Contrary to the previous 2 worlds, this fortress-looking city here encourages you to play with patience and correct timing to avoid getting killed. Everywhere you go a lot of traps and hazards await you while you infiltrate this tight security fortress.
Challenges and Weekly Challenges
The idea of “Challenge Mode” or Gauntlet Mode in our game correct term, is to test players in a more controlled environment unlike in the standard Quest Mode where you can get and use various Talents and Artifacts to help your way.
Inside the mode itself, you can pick which world and challenge that you wish to play (after unlocking them first of course). Every time you complete a challenge you’ll also unlock higher difficulty, which adds more twists on your challenge.
Weekly Challenge is one of the newest addition. We wanted to give players a new take on the normal quest mode with different modifiers each week. Each player gets the same challenge throughout the week, and you get to be featured in the weekly leaderboard if you scored pretty high!
Future improvements in challenge mode
As for now, we’re still striving on making more unique challenges that feel more satisfying for people that seeks challenge. One that’s in our mind is to create a fast-paced challenge stage with more obstacles or hazards that require your agility, reflex, and muscle memory to a certain extent. We also plan to add more difficulty levels that may or may not add hell aspect on this game, will that pose as a challenge for you?
Feedback from players is one of the most important keys to making more satisfying challenges, so we're very happy when we do get a lot of feedbacks!
Rising Hell is out on Steam Early Access and almost reaches the final stage of development. Please support us by adding the game to your wishlist or buying it: bit.ly/risinghellsteam
Follow us on social media for updates regarding the game’s development: Twitter: twitter.com/risinghellgame
Facebook: facebook.com/RisingHellGame/
Thank you for reading, and hope to see you on the next devlog.
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