The picture is changed to an ingame screen shot. Right now i’m working on enemy ai, upgrade systems and movement, so there’s not that much in the environment department. (This part actually only takes about a day, so don’t worry, i’m making good time). As promised, every element mentioned in the description will be present in the full game, which is set to be released sometime this week, so check back for any future updates!
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
What you all think
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Levels' maps.
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