Game
Down Ward - (jam beta)

7 years ago

The Update of Many Things - Update


Gable floats down out of her title screen. :]

A new update is out, and another should be along soon, but for now, the changes … :)

Visual

  • Extra fluttery title screen gable. (as seen above)

  • Speckled stone texture now has more highlighting on the edges to break it away from background a little better.

  • New long hanging moss deco.

  • Numerous small visual improvements to level clarity.

  • New palette in palette list, seen below. I should probably name it something like “Miami Neon” or “Hologram Diskette” or “Featherlight cycles” or “Lasertag Princess” or “Jungle Jem” or maybe “Keeper of Trappers.”

5d0a9d37b2406.png

Map

  • Fixed missing Mantle text for tutorial map.

  • Modified the Pyramid (4) and TowerCaverns (5) maps to be less precision oriented, as they’re both introductory maps, and both had specific killer points for new players.

  • Improved visibility of spikes on those maps, via darker and cleaner local backgrounds. (Pyramid introduces the razorvine spikes so it’s especially important that they stand out on first encounter.)

  • For the Dungeon map (secret2), I added an alternate approach for crossing the especially lethal no-fly corridor, which provides a more forgiving, but longer overall route. A heart block can now be raised to form a safe island in the carpet of razorvine. So you can break the crossing into two smaller easier flights, instead of one long precision level-flight.

  • Added a new, much clearer, explanation for the mantle. (Note: In an upcoming update the Mantle will have different rules, and should just be much easier to use overall.)

Menu

  • Added navigation and selection sounds to menu actions.

  • Added a “Wider” view mode option in the graphics menu, which provides a modestly more zoomed out view of the game.

  • Added Full FX toggle in menu. On by default. Turning this off alters some of the game effects to make them less CPU/GPU intensive, which can be helpful for tablets. This is still a bit experimental.

  • It’s now impossible to bind Esc, BckSpc, and Ins, which is important because those keys grant you access to the menu.

  • Audio menu now correctly displays music volume when changed via the Music Cycle key. (I think that’s this update anyway)

  • Added feathery feedback for volume levels, in the audio menu. See the link below for more info from my prior post.
    https://gamejolt.com/games/Down-Ward/86985/devlog/feathery-audio-menu-q8ctqqqs

5d0a9d385ce60.gif

Intro screens

  • Fixed mouse pointer jitter on the main menu. (This was driving me crazy.)

  • Added intro help page for Keys & Gpad layouts.

  • The quick keys overview page seen just after the title screen, is now labeled “Quick Keys Overview”, to make it clearer that it’s not an interactive menu page, or a page reached accidentally.

  • Exiting a menu or pressing Escape no longer advances any-key-to-advance screens.

  • The any-key-to-advance indicator is now just an arrow, instead of Gable’s sword, which was confusing, because her sword actually looks rather like a backwards arrow.

  • The title screen now has a call-to-action. An any-key-to-advance arrow now automatically appears after 10 seconds.

Super secret miscellaneous stuff :3

  • Added “spookolanterns” cheat to activate birdie pumpkins. (Though only a few maps have them at the moment.)

Many more small changes and refinements as well.
All feedback is welcome as always. :)



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Kickstarter: https://t.co/bKv1yitLTv?amp=1

Website: https://t.co/T0DELsjQQL?amp=1

(◠,◠) #pixelart #owl

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KS: https://t.co/bKv1yitLTv?amp=1

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It's still going, with over half the campaign time left. Thanks to all joining in, & to all helping to spread the word!

Kickstarter: https://t.co/bKv1yitLTv?amp=1 Thank you: https://t.co/gMPlz1pojF?amp=1

I was going to put up the Ascii art April Fools banner, and then realized I needed to make a Kickstarter version of it. Happy April Fools, all. :) Kickstarter: http://bit.ly/DownWard-Kickstarter

Down Ward is on Kickstarter now! :D

Kickstarter: https://t.co/bKv1yitLTv?amp=1

Website: https://t.co/T0DELsjQQL?amp=1

(◠,◠) #pixelart #owl

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24 hours left!

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💟 Kickstarter: https://t.co/n368bEIFT3?amp=1

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Interview: https://t.co/auWt2KlSAr?amp=1

Kickstarter: https://t.co/bKv1yitLTv?amp=1

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💟 Thank you message: https://www.kickstarter.com/projects/fisholith/down-ward-game-ow…

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