Gable floats down out of her title screen. :]
A new update is out, and another should be along soon, but for now, the changes … :)
Visual
Extra fluttery title screen gable. (as seen above)
Speckled stone texture now has more highlighting on the edges to break it away from background a little better.
New long hanging moss deco.
Numerous small visual improvements to level clarity.
New palette in palette list, seen below. I should probably name it something like “Miami Neon” or “Hologram Diskette” or “Featherlight cycles” or “Lasertag Princess” or “Jungle Jem” or maybe “Keeper of Trappers.”

Map
Fixed missing Mantle text for tutorial map.
Modified the Pyramid (4) and TowerCaverns (5) maps to be less precision oriented, as they’re both introductory maps, and both had specific killer points for new players.
Improved visibility of spikes on those maps, via darker and cleaner local backgrounds. (Pyramid introduces the razorvine spikes so it’s especially important that they stand out on first encounter.)
For the Dungeon map (secret2), I added an alternate approach for crossing the especially lethal no-fly corridor, which provides a more forgiving, but longer overall route. A heart block can now be raised to form a safe island in the carpet of razorvine. So you can break the crossing into two smaller easier flights, instead of one long precision level-flight.
Added a new, much clearer, explanation for the mantle. (Note: In an upcoming update the Mantle will have different rules, and should just be much easier to use overall.)
Menu
Added navigation and selection sounds to menu actions.
Added a “Wider” view mode option in the graphics menu, which provides a modestly more zoomed out view of the game.
Added Full FX toggle in menu. On by default. Turning this off alters some of the game effects to make them less CPU/GPU intensive, which can be helpful for tablets. This is still a bit experimental.
It’s now impossible to bind Esc, BckSpc, and Ins, which is important because those keys grant you access to the menu.
Audio menu now correctly displays music volume when changed via the Music Cycle key. (I think that’s this update anyway)
Added feathery feedback for volume levels, in the audio menu. See the link below for more info from my prior post.
https://gamejolt.com/games/Down-Ward/86985/devlog/feathery-audio-menu-q8ctqqqs

Intro screens
Fixed mouse pointer jitter on the main menu. (This was driving me crazy.)
Added intro help page for Keys & Gpad layouts.
The quick keys overview page seen just after the title screen, is now labeled “Quick Keys Overview”, to make it clearer that it’s not an interactive menu page, or a page reached accidentally.
Exiting a menu or pressing Escape no longer advances any-key-to-advance screens.
The any-key-to-advance indicator is now just an arrow, instead of Gable’s sword, which was confusing, because her sword actually looks rather like a backwards arrow.
The title screen now has a call-to-action. An any-key-to-advance arrow now automatically appears after 10 seconds.
Super secret miscellaneous stuff :3
Added “spookolanterns” cheat to activate birdie pumpkins. (Though only a few maps have them at the moment.)
Many more small changes and refinements as well.
All feedback is welcome as always. :)
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