Game
Five Nights at F@#kboy's: In Another Timeline
9 years ago

The v 0.2 changelog!


Alright! So with the game coming out later today what better way to highlight everything new than with a changelog!

A quick warning though; I’m going off mostly by memory so pardon if theres more changes than listed in the actual game. Other than that if there’s a bug or a bit of VA that i missed feel free to send me a PM about it!

IAT Version 0.2 Changelog:

  • ALL VA IS DONE!

  • Added a new weapon type, Gauntlets!

  • Added new skills!

  • Applied all punch skills to this new weapon type, as well as the whip skills to the Whip weapon type.

  • Redesigned the puzzle section in chapter 1, gave chapter 3 a visual resdesign, completely redid chapter 4 from the ground up, and expanded upon the secret chapter.

  • Went through and polished every single cutscene!

  • Added puzzles to chapters 2,3,4 and the secret chapter.

  • Added a new bonus boss to chapter 1 and 3.

  • Rebalanced a lot of the enemys and skills in the game, to name a few:
    Connection, Paralyzing Punches and Second Wind now have a one turn cooldown.
    Anti-Auda (ATK debuff skill) now lasts for three turns.
    Nerfed all CRIT raising items and skills.
    Drain Edge is actually useful now!
    MeeM now has recuded def and atk, raised MHP to slightly compensate.
    Etc. Etc.

  • Added a new save script that gives more information for those of you that like to make 20 save files.

  • Altered the price for Vial of Goo to be reasonable, as well as buffed it in general.

  • Ironed out as many bugs as I could find!

That’s as much as I could remember, this should give you a good idea for what to expect for this update.

See you guys in 12 hours!



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