
"The Viewpoint."
Next up
UNDERTALE: Extended Underground: Team Applications Open! (please read the article for more info)
I made it to put borders for the mod!
The main issue about this, is that sometimes the borders might not work sometimes.
So the screen keeps on the original size, instead the one with borders.
But it might can works sometimes.
"Why not use a raincoat instead of a umbrella?"
a random idea i had about Frisk wearing a raincoat on Waterfall
A quick explanation of how the Train system gonna work on the Extended Underground mod.
a bunch of monsters concept for catacombs.
except i've made these concepts on ms paint.
pretty random reminder about THAT catacombs monster.
ok but changing the topic and some quick updates about autumnia...
these are the current npcs i've made for catacombs (as of now) - Gravey (can be battled while on Catacombs.) - Grimclops (can be battled while on Catacombs.) - "Slime Widow" - "Emo Beagle Dog"
It sometimes sucks that I need simplify the coloring of some assets, to try fit with Undertale artstyle. (then vs. now)
A quick update: Made some changes on Muchiel's house to look abandoned. Also, I'm still thinking about Catacombs Monsters design, this is "Gravey", a living gravestone.
UT:EU - Autumnia Mockup (v3) "First accessed via a train station on Snowdin, Autumnia is a sister location of Snowdin, a cozy area but also mildly dark, and where a Halloween-like event happens in a village there."














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