The “Final Demo” from before is not actually the final demo. So many general improvements have been made while building act 1 that we figured it’d pay to make the whole first act the (really) final demo. Improvements made are as follows:
Scene Transition markers that highlight short forms of the names of the scene where you’re about to go.
A new dialogue box and HUD with a more legible font and more useful information
A map, accessible through CTRL/Select (by default)
A series of game options, key configuration options, saving and loading (up to 20 files)
Weapon ammo counts right on the weapon icon in the pause menu
Keyboard+Mouse and gamepad options for control
Six segments full of diverse air and ground scenarios, with dangerous bosses and interesting NPCs.
Improved level design- The Hal-Con 2015 demo stage is more compact, has better enemy and level layout.
An updated Score Attack mode that consists of more air stages
Improved music (with a wider variety thereof)
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