Game
Steel Seraph (Full Release)
8 years ago

There actually is a new demo coming, in the last week of April 2017.


The “Final Demo” from before is not actually the final demo. So many general improvements have been made while building act 1 that we figured it’d pay to make the whole first act the (really) final demo. Improvements made are as follows:

Scene Transition markers that highlight short forms of the names of the scene where you’re about to go.

A new dialogue box and HUD with a more legible font and more useful information

A map, accessible through CTRL/Select (by default)

A series of game options, key configuration options, saving and loading (up to 20 files)

Weapon ammo counts right on the weapon icon in the pause menu

Keyboard+Mouse and gamepad options for control

Six segments full of diverse air and ground scenarios, with dangerous bosses and interesting NPCs.

Improved level design- The Hal-Con 2015 demo stage is more compact, has better enemy and level layout.

An updated Score Attack mode that consists of more air stages

Improved music (with a wider variety thereof)



0 comments

Loading...

Next up

Steel Seraph is finally done. Inspired by NES games like "The Guardian Legend", this is an action-adventure game where you fight to save a colony planet through land, air and space, with a growing arsenal against dangerous foes. https://gamejolt.com/games/steel-seraph/89348

Seraphine- Plainclothes

​Version 1.7.0 of #SteelSeraph is available on Windows and Linux.

Changes:

-A new and improved HUD -Two act 4 sidequests (Hell Off Earth, Argos Panoptes) -A fully implemented final version of the microjet. -Flow improved throughout.

​Version 1.7.0 of #SteelSeraph is available on Windows and Linux.

Changes:

-A new and improved HUD

-Two act 4 sidequests (Hell Off Earth) with endgame subweapons

-A fully implemented final version of the microjet

-Flow improved throughout

April 7 (1.2.0)- -Improved transition icon/objective marker system ​-Objective available on the lower left corner of the map. -Critical bug involving a large, persistent black square when activating the map was solved.

It'll likely be tomorrow before I can finish the objective marker system overhaul, but here's a screenshot of a new interface message box on the lower left. The game is now available in early access, and I'll update it after the overhaul.

Screenshots of the game in the form it will take on March 30 (subject to change between then and total asset completion.)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday