Game
THE STORY 2: Deception
2 years ago

There are people complaining the game is 7 GB. We want to explain why:


Deception is not a clickteam game, It's a full game made in Unreal engine with a lot of content including even cutscenes as an mp4 files to avoid potato PC explode . The game is not short game too, for first time players it will take at least 5 hours to beat it without collectables and only with one ending. There are also some usused content in the files that affects the game packaging and for some reason cannot be packaged without these files.

also gonna say that most of 3D games (Esspesially made in Unreal engine) requires more space than Clickteam/GameMaker games that most of fnaf games are made in.

~False Animatronics



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Hi everyone!

The development of Alpha "Blue" is going pretty good so far. Here's a small screenshot taken during one of the new map playtesting

"Build the Hunters"

UPDATE 2.0 REVEAL TRAILER

EVERYTHING SHOWN IN TRAILER IS STILL WORK IN PROGRESS

Deception 2.0 is in development now. The new update will include new objectives, new locations layout, new gameplay mechanics and more, stay tuned for new info coming later

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

Be ready for the new year.

Some huge news about Deception 2.0 are coming soon

blake popgoes evergreen pixelart

First Teaser trailer for 2.0 update will come very soon

The moment when it turns out that the light is not your performanace issue but the code you created for it and you need to create whole lighting system again which means everything related to light in all locations needs to be redone

Welcome to gamedev!

The opening screen (inspired by Re Requiem)

Discord:https://discord.gg/5edJ5PGkj

Game:https://gamejolt.com/games/Achluophobia/1015245

VERY EARLY WORK IN PROGRESS... NOTHING IS FINAL HERE!!!

I'd like to announce that we are currently finishing up all location sectors for "ALPHA - BLUE", and doing preparations for gameplay design of this development stage!