Game
Undertale LOST
2 years ago

There is a possibility I'll switch over to Godot once the demo is out and published since it's already got stuff I want, but even then I might find workarounds for gamemaker on the way, so... I'm debating.


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Yeah I know I haven't talked much about Undertale: Lost in a while

Why?

Because I'm completely remaking both the cutscene system and the map layout. It just wasn't optimal, plus the town section felt sloppy

When your freak is running low so you genuinely just swap characters

It was bound to happen ig

3rd revision, no more after this or else I might accidentally make him 2 feet tall, plus he looks extremely epic now

Alright, version 2.0 of Anarchy at Frickbears is out, lots of new dialogue and stuff

https://gamebanana.com/mods/662499

Surprise!!

I made a mod for Frickbears! Go check it out here:

https://gamebanana.com/mods/662499

I've been rewriting the intro section for a long time, and I think I'm finally satisfied with it.

It shouldn't be too long before I'm able to record the gameplay footage.

"You better not mess with my gang" ahh team

Anyways these three will be the most prominent in UT Lost and I wanted to draw them while I was away

They fight too!!

There's like 500 things that need changing on the game page, but that's just how the tumble weeds or something

Anyway, here's to a happy 10th anniversary to Undertale :)