Game
Undertale LOST
1 year ago

There is a possibility I'll switch over to Godot once the demo is out and published since it's already got stuff I want, but even then I might find workarounds for gamemaker on the way, so... I'm debating.


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Finally made the company logo look good It's still not perfect by any means, but it's a definite step up from the original

Separated the projects to a different page, there were too many to keep on the homepage. Each project will have it's own little theme when you click on it eventually, but for now only UT Lost and AA:TLF have anything

https://anonymousanarchy.neocities.org/Additional

I've typed and deleted 13 captions for this image idk what to say about it other than fnf

There's like 500 things that need changing on the game page, but that's just how the tumble weeds or something

Anyway, here's to a happy 10th anniversary to Undertale :)

When your freak is running low so you genuinely just swap characters

More teasers (Kind of, it's just a render for later)

Also, the website now has toggles for low performance mode and more

Alright so I need to give you all an update on some things, I would announce this in all of my game devlogs but oh well

It is overwhelmingly hard to perform what should be the most basic tasks with an fnf mod

The modding documentation isn't even complete so idk what imports I can use

Yeah I know I haven't talked much about Undertale: Lost in a while

Why?

Because I'm completely remaking both the cutscene system and the map layout. It just wasn't optimal, plus the town section felt sloppy

Forwarding this form for everyone, hoping everyone votes on it fairly

https://docs.google.com/forms/d/e/1FAIpQLSchneknMRvpNG_2x5OwEc6q…