Game
Undertale LOST
1 year ago

There is a possibility I'll switch over to Godot once the demo is out and published since it's already got stuff I want, but even then I might find workarounds for gamemaker on the way, so... I'm debating.


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Happy new year everyone, I'm still extremely honored to still be here. Hoping that 2026 is even better

"And to think you'll only ever see the first one."

Apparently I've managed to pull off a brief "everything-block" because wdym this is the only thing I've created in the last 5 days

Hi! I gotta show you all this really quick since I forgot to yesterday, sorry!

v

https://anonymousanarchy.neocities.org/Lost

Alright so I need to give you all an update on some things, I would announce this in all of my game devlogs but oh well

There's like 500 things that need changing on the game page, but that's just how the tumble weeds or something

Anyway, here's to a happy 10th anniversary to Undertale :)

Finally made the company logo look good It's still not perfect by any means, but it's a definite step up from the original

Yeah I know I haven't talked much about Undertale: Lost in a while

Why?

Because I'm completely remaking both the cutscene system and the map layout. It just wasn't optimal, plus the town section felt sloppy

It is overwhelmingly hard to perform what should be the most basic tasks with an fnf mod

The modding documentation isn't even complete so idk what imports I can use

They fight too!!