Game
Undertale LOST
2 years ago

There is a possibility I'll switch over to Godot once the demo is out and published since it's already got stuff I want, but even then I might find workarounds for gamemaker on the way, so... I'm debating.


1
1


2 comments

Loading...

Next up

I've been sick for a while now, unfortunately. Accomplishing things has been pretty impossible since I've hardly been able to get out of bed

Even with that, though, I'm managing, and I hope yall are too

I've typed and deleted 13 captions for this image idk what to say about it other than fnf

"And to think you'll only ever see the first one."

Finally made the company logo look good It's still not perfect by any means, but it's a definite step up from the original

Kinda forgot to share this a little while ago, my bad

https://anonymousanarchy.neocities.org/Jar-content

More teasers (Kind of, it's just a render for later)

Also, the website now has toggles for low performance mode and more

Alright so I need to give you all an update on some things, I would announce this in all of my game devlogs but oh well

Yeah I know I haven't talked much about Undertale: Lost in a while

Why?

Because I'm completely remaking both the cutscene system and the map layout. It just wasn't optimal, plus the town section felt sloppy

Separated the projects to a different page, there were too many to keep on the homepage. Each project will have it's own little theme when you click on it eventually, but for now only UT Lost and AA:TLF have anything

https://anonymousanarchy.neocities.org/Additional