Next up
Working on literal dirt today. Something more organic than the squared-off stuff that's currently in the game (3rd slide).
Day 3 of cleaning up the menus in my insect RPG! π
The "Ready" button now points to where the first mushroom will be. I think this makes it much easier for your eyes to follow the attack patterns, no matter how elaborate!
How do people describe my game?
- Dredge, but cute!
- PokΓ©mon Tetris!
- Secretly The Last of Us π ??
- Extremely clever!
Here's those honey bees I just posted up close! Adorable!
Day 1 of cleaning up the menus in my game!
Still more to do, but it's already a lot easier to focus on the combat than it was!
Day 2 of cleaning up the menus in my insect RPG!
Now encounters have this smooth transition - It makes the buildup to finding a rare bug much more satisfying!π
New clovers! π I think these will allow me to make some really pretty rooms. The old ones were much chunkier and obviously tiled (2nd slide).
Twinning! ππ
A plan for my game is a village of mushrooms where you can take side-quests finding each person an insect buddy!
Day 4 of cleaning up the menus in my insect RPG - the "collect gauge"! π¦
Watch your actions resolve in real time and see how that affects your odds of collecting a new bug. Experimentation is now far more satisfying!
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