To be honest, I'm tired of constantly reworking the game, but it has to be done. It's been around for a long time, but only two versions have been released (and no one has even played them). I just hope that this will be the final version and that all the work that has gone into it, from webcircuit to PTIVET, will not go unnoticed
Next up
I just noticed, but in the roadmap, if releases the alpha immediately after the block change system, there are no arrows with mechanisms, in short, there WILL be mechanisms in the game either way
I'm going make do this again, but this is the last time I'm reworking the game. It won't be unexpected.
Phew! The Prototype period will soon come to an end. You can look at the Roadmap and see that this is true
Merry Go Round.
You’ll be able to play webcircuit with your friends. In the Pre-Release, I plan to add local network multiplayer. If your friends are far away, you can use tools like Radmin VPN. I want webcircuit to be a sandbox you can explore together, not alone
Another house i made long time ago.
Have a good Boi
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)












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