Finish shop randomization.
(hopefully) complete a basic combat system.
Populate 10-15 more items.
Populate 4-5 more weapons.
Populate 1-3 more locations.
Create an NPC Class
Create 3-5 NPCs.
Come up with a random NPC generation idea.
Populate 3-5 enemies and add them to game.
Next up
After getting the absolute bare-necessities down for a good looking UI, it is now time to work on adding the items, locations, and characters to the game! There is currently no combat system yet, but that will come.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Another house i made long time ago.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Werehog transformation process. #sonicunleashed
What you all think
I did this on my 3DS ^^ #Kirby
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.










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