Game
Fnaf Nexo Version

3 years ago

These will be the changes I will make over time, I intend to make more changes so that FNAF 1 is the way I think it could have been.

Not to belittle the first game, I really like it, but I wanted to challenge myself to improve it.


Explaining new mechanics:

  • Blackout Chance

    This new mechanic is to replace the game's standard energy, it will be a chance for energy to drop as you overuse it.

  • Change in energy

    Now the energy will be the tablet's battery, the tablet has a bad battery, I'm careful with its use so as not to run out of cameras.

  • Foxy's movement

    I will change how Foxy moves and decides to run to his office, I can't say much as I'll still figure out what to do with him.



0 comments

Loading...

Next up

art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Why walk when you can jump?

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Got some fun collectibles in our game, Path of Kami!

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669