The 1.1.0 was launched two weeks ago, this update brought a lot of new things. Such as a new cover image, new transition, new victory screen, more sounds… And in general a lot of things to excite the player experience.
Sadly with this update there were a bunch of errors that have been reported. The biggest have been fixed thanks to a hotfix I tried to make the fastest I could, but some small ones could be there while I’m still trying to fix them.
But I think it is time to work on version 1.2.0. And here I’ll leave a tentative content in the update. I have to say that various things have been proposed by you, the players. I’ve been reading each comment that you post, because they help me to improve the Countless Army.
The 1.2.0 will bring:
New things:
Controller support. To give more options to players, adding the possibility to play with a joystick seems essential.
Support for Steam Deck. My idea was to make Countless Army compatible with the console, and for the next update I want to do it
A button to reset the skill tree (Proposed by “Lavan”). As Lavan mentioned, the profession is something that you feel more than read, because you don’t know how they will fit on your composition until you try it. To change the elections on the skill tree, a button to reset it is a good gamble.
See all the shortcuts on the option menu ( Also proposed by "Lavan"). Lavan mentions that there’s some shortcut that isn’t mentioned in any place and he is right. To afford this I added an option to said menu to see every keyboard shortcut or from the controller.
A button to keep the army configuration (Proposed by “McStuffins T. Fox”). As McStuffins T. Fox mentions, actually if you use an army configuration that works and you don’t want to change it, a button to use the same army from a previous invasion is a very good idea to speed up the troop selection.
A button to end the actual wave (*roposed by “McStuffins T. Fox”). On some occasions we find that the objective has been conquered way easier than we thought previously, and then we have to wait until the wave ends to start the next one. With this button all the troops that are in the battlefield will die, and the ones that aren’t on it will disappear, giving place to the end of that wave.
A pause button (Proposed by “McStuffins T. Fox”). As he says, if you play at high speed sometimes you can’t think in which place you want your spells. For that a pause button will bring more strategy, pausing the game and launching the spells thinking better each movement.
Changes:
Reduce rebellions. They are an important part of the game, but it is true that they happen more often than I like. For this reason the same will be reduced.
The not upgradable stats will also be visible (Proposed by "Lavan"). Some units don't upgrade some stats and actually they can’t be seen. Lavan mentions that those should be visible even if you can’t upgrade them to compare it and then make better strategies. This will change making them visible.
All this new stuff and changes are the ones planned and I’ll try to bring in the 1.2.0. There’s more proposals and ideas that I’m still thinking about, so it is possible new ones could be added on the way.
This update is planned for Halloween week, at the end of the next month.
I’ll keep you updated about my work each week, as I did with the 1.1.0.
Thanks you all a lot for being here, enjoying Countless Army.
0 comments