1 year ago

Thinking about adding a slow-motion effect when the player opens the weapon wheel, maybe throwing in a quick blur effect to spice things up.

What do you think? Does it add immersion or overcomplicate things? #gamedev




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Still working on the examination system. Here's at least what finding a note looks like for both sides. Thoughts?

Final look at the bedroom environment. I think the vibe is finally where it needs to be! Any suggestions before I move on? #gamedev #horror

That's enough assets for the bedroom, I guess... What do you think I could add? #gamedev #horror

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Just wrapped up the bathroom tileset, and I’ll be creating some assets next. Thoughts? #gamedev #horror

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

Final look of the grimy bathroom. Thoughts? #gamedev #horror

Here are some small updates:

- Post-processing effects when entering Examine mode.

- Tweaked paper sounds.

- Added a UI Guide Prompt.

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Not much to show just yet, just implemented a looping system and did some sound design rework. #gamedev #horror