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Cursor Update:
- The cursor keeps the same scale, regardless of the camera zoom.
- Each weapon has its unique cursor sprite.
- Added a little rotation flair for extra juice.
What do you think? #gamedev
Working on different footstep sounds based on the tilemap. #gamedev
Started adding sound effects to the game, footstep sounds are in! What do you all think so far? #gamedev
Kikkerstein had a great day 1 at LVL UP EXPO!
If you’re in Vegas, come see us on day 2!
Made a small tweak to the footstep SFX, lowered the volume a bit, and fixed the transition between tile types #gamedev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Replaced all weapon fire sounds! Thinking about lowering the volume just a bit, what do you guys think? #gamedev
Implemented the explosion SFX, which starts with a low-pitched variation when the player isn't invincible, and plays normally otherwise. Thoughts? #gamedev
This week's Fan Art Friday celebrates #CronosNewDawn
Accept the quest in your quest log to get started.
GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam
Implemented shooting SFX to all the weapons! It instantly made the gameplay feel more. Thoughts? #gamedev
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