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Fixed the Tommy Gun! Do you think the fire rate feels right, or should I tweak it? #gamedev
Shooting now applies knockback to the player, with the force varying based on the weapon. #gamedev
Why dodge when you can do this instead? #gamedev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Just implemented Y-sorting for the weapons! Now, they adjust perfectly with the player’s aim position. #gamedev
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
TommyGun Updates:
- Added a firing animation.
- Increased the fire rate to make it shoot faster.
- Added a 6-degree bullet spread for less accuracy.
- Tweaked the camera shake.
Sniper Update # 2:
- Added a trajectory line (laser sight) for better aiming.
- Increased bullet size for improved visibility.
- The player now experiences knockback when firing a shot.
Currently working on the sniper rifle! Any suggestions? #gamedev
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