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Added new SFX: typing, sirens, zombie screams, and more! Also tweaked the countdown UI to give it more impact and better visibility. What do you guys think? #gamedev
You can now skip the intro text! Also, disabled all other UI elements to keep the player focused on the intro. Thoughts? #gamedev
Added a regeneration system that heals the player after a few seconds. Thoughts? #gamedev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Latest Updates:
- Built a simple wave system that spawns different enemy types simultaneously.
- Added a countdown before each wave.
- Displayed enemy count.
Thoughts? #gamedev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
UI Updates:
- An Options menu button was added to the Main Menu.
- Introduced a UI volume slider so you can adjust interface sound levels.
- Implemented a reload sound effect when the Play button is pressed.
Just added sound effects for player hits, splatter, slime balls, and fireballs! What do you think of the audio so far? #gamedev
Took your advice and moved the text to make it less distracting, looks much better now!
Also, if you guys have any cool intro line ideas to set the tone, I’d love to hear them! #gamedev
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