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In Death run, PINK can only win by capturing the crystal. However, the only way to get to said crystal is to set off the traps. All GREEN has to do to win is reach the end. PINK increases their chance of winning the more players they kill.
Making an event that has the player jump is baked into the engine so... now YOU can make the venting trailers!
I'm also fixing the Thrash Machine's animations by making them single sheets per animation.
Won't release the next update until I have more, but just know that due to the movement plugin, you can't easily reset the color tile puzzle without switches. (Here is a look at how to add it if you want to.)
My favorite #PrideJolt LGBTQ+ characters in games are the ones I make. I remain! Leonardo! Davinichi! They're all DEAD! I REMAIN!
* Ready? FIGHT!
Don't expect this anytime soon as it's a side project, but I am re-working a new version of the engine in MZ that should be improved based on what I learned from the first engine. (This will include updated tiles and an improved battle system.)
#FaveFNAFMerch Bootleg Music Man Shirt.
Added a CTF map based on the FNaF franchise. PINK team's helping Kelly Ketchup's Burgers whilst the GREEN team is at Fuzzy's Donuts! Tiles took from 'whtdragon' holiday tile edits: https://forums.rpgmakerweb.com/index.php?threads/festivals-and-c…
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